AI Insights · Timothy · April 2024
Top 5 Bubble Shooter Games on Android in Central America - Q1 2024
Discover the performance of the top 5 bubble shooter games on Android in Central America during the first quarter of 2024, based on weekly downloads, revenue, and active users.
The first quarter of 2024 saw interesting trends for the top 5 bubble shooter games on Android in Central America. Here's a detailed look at their performance metrics.
Bubble Witch 3 Saga experienced fluctuating weekly downloads, peaking at 25K in the second week of January before dropping to around 5K by the end of March. The game's revenue showed a steady increase, reaching approximately $1.1K in late January and again in late March. Active users started at 153K in early January, peaked at 186K mid-month, and then gradually declined to 118K by the end of the quarter.
Bubble Shooter: Panda Pop! had a varied performance in terms of downloads, with a high of 2.9K in the first week of January, dropping to as low as 151 in early March, and then rising back to 1.4K by the end of March. Revenue remained relatively stable, averaging around $550 per week, with a slight peak at $600 in the last week of March. Active users saw a general decline from 5.8K in early January to 3.7K by the end of the quarter.
Bubble Witch 2 Saga showed consistent weekly downloads, averaging around 5K, with a slight increase to 6.8K in early January. Revenue saw a peak at $631 in the last week of March. Active users remained stable, fluctuating around 17K to 19K throughout the quarter.
Marble Match Origin saw a significant increase in weekly downloads, starting at 38K in early January, slightly dipping mid-quarter, and then rising dramatically to 36K by the last week of March. Revenue also increased, peaking at $706 in the final week of March. Active users followed a similar trend, starting at 101K, dipping to 63K mid-quarter, and then rising to 112K by the end of March.
Marble Shooter: Violas Quest did not report any downloads but maintained a steady revenue around $250-$370 weekly. Active users were minimal, starting at 275 in early January and gradually declining to 226 by the end of March.
For more in-depth insights and data on mobile app performance, visit Sensor Tower.